Anime.jsAnnnimate

Anime.js alternative

Choose Annnimate if you want finished, production-tuned components rather than a library to build them with, need pinned and multi-stage scroll scenes, or want React and Vue versions maintained for you. Anime.js is the right tool if you want a small, MIT-licensed engine for your own DOM and SVG animation and v4's built-in scroll, drag and text splitting cover what you need.

Type
animation library (not a component catalog)
Framework support
framework-agnostic core; no official React or Vue hook, integrates via `createScope()` inside `useEffect` (React) or `onMounted` (Vue)
Engine
JS-driven, modular build so you only bundle the parts you use
Pricing
free and MIT-licensed
Bundle
roughly 17KB gzipped for core tweening, full bundle around 24.5KB (animejs.com, 2026-09); npm shows about 1.1M weekly downloads and 72.7k GitHub stars (2026-09)

Updated September 6, 2026

What Anime.js ships

Anime.js is a framework-agnostic JavaScript animation library, not a component catalog. Version 4, released in 2025, rewrote the API around named function imports instead of a global anime object, and added first-party modules for scroll-triggered animation, dragging, text splitting, and SVG motion paths, areas that used to require a separate library or GSAP plugin.

What Anime.js does well

  • Small, modular bundle, import only the modules a page actually uses
  • v4 closed real gaps: built-in ScrollObserver, Draggable, splitText, scrambleText, and SVG motion paths that used to be GSAP-only territory
  • Simple, readable API for straightforward DOM and SVG tweening
  • Free, MIT-licensed, no cost barrier at any scale
  • Large, active community: 72.7k GitHub stars and over 1.1M weekly npm downloads (2026-09)

Where Anime.js stops short

  • It's a library, not a component catalog, every effect is yours to design, build, and harden
  • No official React or Vue hook, you wire createScope() into lifecycle methods by hand
  • ScrollObserver covers enter-view triggers and basic scrub, but doesn't match ScrollTrigger's depth on pinning and complex multi-stage scroll scenes
  • Timeline nesting and position control are lighter than gsap.timeline()'s position parameter for large, overlapping sequences
  • v4's API changed enough from v3 (global anime object gone, renamed params and callbacks) that existing v3 projects face a real migration, not a drop-in upgrade
Limitations as of September 2026.

Bundle size and licensing, not preferences

Anime.js core runs about 17KB gzipped versus GSAP's roughly 25KB (pkgpulse.com, 2026), and both are free for commercial use, Anime.js under MIT, GSAP 100% free including every plugin since 3.13 (2024, Webflow-sponsored). The real difference is scope: Anime.js is a lean tweening engine, GSAP is a full platform with a plugin ecosystem (ScrollTrigger, SplitText, Flip, Draggable) built around it.

When Annnimate is the better pick

Annnimate is the better pick when the goal is shipping a component, not writing one. Anime.js gives you the tween; the drawer, the gallery, the text reveal and their edge cases, font loading, resize, reduced motion, cleanup on unmount, are still yours to build. Annnimate ships those finished on GSAP, with the React and Vue integration done through useGSAP and template refs instead of hand-wiring createScope into lifecycle hooks, and with ScrollTrigger's pinning and nested timelines for the scroll scenes where ScrollObserver runs out.

When Anime.js is the better pick

Anime.js is the better pick if you want a light, free engine and you enjoy building the motion yourself. v4 is a real step up: ScrollObserver, Draggable, splitText and SVG motion paths in a modular bundle around 17KB gzipped, MIT licensed, with 72k stars behind it. For a landing page with a handful of custom tweens, or a project where bundle size is the constraint, there's no reason to pay for a component library. Just budget for the v3 to v4 migration if you're upgrading.

Common questions

Is Anime.js a direct alternative to Annnimate?
Not exactly, they're different kinds of thing. Anime.js is an animation library you build components with. Annnimate is a catalog of ready-made components built on GSAP. The honest comparison is approach: roll your own with Anime.js, or use pre-built GSAP components from Annnimate. If you specifically want a lean library to animate your own elements, GSAP (which Annnimate is built on) is the closer library-to-library alternative to Anime.js.
Is Anime.js free for commercial use?
Yes. Anime.js is MIT-licensed with no cost at any scale, and that hasn't changed in v4 as of 2026-09. GSAP is also fully free including every plugin since version 3.13 in 2024. Neither library carries a licensing cost.
Does Anime.js have a React or Vue hook like Annnimate's components do?
No. Anime.js has no official React or Vue hook, the documented pattern is wiring createScope() into useEffect (React) or onMounted (Vue) yourself. Annnimate ships every component as ready React, Vue, and HTML/CSS/JS code, so the framework wiring is already done.
Why would I pick GSAP-based components over Anime.js?
Mainly for scroll depth and timeline scale. Anime.js's ScrollObserver handles enter-view triggers and basic scrub well, but GSAP's ScrollTrigger goes further on pinning and complex multi-stage scroll scenes, and gsap.timeline()'s position parameter scales better across many elements. If your motion is a handful of self-contained tweens and bundle size is the hard constraint, Anime.js's smaller footprint is the stronger reason to pick it.